Final Fantasy VII Rebirth: Interview with those responsible and changes in the story

by tiempoantenacom

Final Fantasy VII Rebirth: An Exclusive Interview with the Game’s Managers

In anticipation of the highly awaited release of Final Fantasy VII Rebirth, the sequel to FFVII Remake and the second chapter in the beloved Square Enix role-playing game trilogy, we had the privilege of speaking with Yoshinori Kitase and Naoki Hamaguchi, two key figures behind the game’s development. During our exclusive interview, we delved into the changes we can expect in the story and much more.

Looking Ahead to 2024

While the 2023 “party” is still ongoing, it’s time to shift our focus to the upcoming year. In just three months, one of the heavyweights of 2024 will make its grand entrance: Final Fantasy VII Rebirth. Having had the opportunity to play the game and explore its new features, we were thrilled to sit down with Yoshinori Kitase, the producer and director of the original 1997 game, and Naoki Hamaguchi, the director of the upcoming sequel.

This exclusive interview, conducted solely for Spain, allowed us to have an hour-long conversation with these industry giants. We gathered numerous intriguing answers, which we will be sharing on our website and channels in the coming days.

The Evolution of the Story

One of the burning questions on the minds of Final Fantasy VII fans is how much the story of Final Fantasy VII Rebirth will deviate from the original. Specifically, will there be any changes to the most anticipated scenes of the game?

  • Breaking New Ground: A Fresh Narrative Approach

Naoki Hamaguchi: “Yes, I can definitely address that. There’s a specific reason why we chose to take this new direction instead of retelling the original game’s story. Even if we had faithfully recreated the game without any changes, there would still be surprises and new discoveries for the players.”

“When we transformed the original’s low-resolution polygonal graphics into highly detailed modern techniques, players will notice new things. They might say, ‘Oh, that’s how it was supposed to be! I didn’t remember, but now I understand the true essence of it.’

“However, that alone wouldn’t be enough. As a form of entertainment, we want players to experience suspense and uncertainty, not knowing where the story is headed. Final Fantasy VII is an iconic tale, and many people already know its ending and what happens.”

“Without generating doubts, there would be a lack of motivation, commitment, and suspense. That’s why we introduced elements like the return of Zack and the Echoes. We believe this approach has allowed us to create a truly captivating game.”

  • Aiming for Surprise

Yoshinori Kitase and Naoki Hamaguchi: [absolute silence]

Despite our best efforts, they remained tight-lipped. To discover if they have dared to alter “that moment” or any other crucial aspects, we’ll have to wait until February 29, 2024, when Final Fantasy VII Rebirth launches for PS5.

In the meantime, stay tuned to our website, channels, and social networks for more highlights from our interview with Yoshinori Kitase and Naoki Hamaguchi. We have also revealed that Final Fantasy VII Rebirth will introduce new options for one of the most memorable moments from the original game: the Gold Saucer appointment and the reason behind the inability to transfer saved games.

Discover more about Álvaro Alonso, the author of this article.

Learn about our work at Hobbyconsolas.

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